higher-fidelity input handling, and a more declarative API for very predictable
The cultural side-effects were extraordinary. Bubble-era money funded some of the most ambitious, beautiful, and outright weird creative projects Japan has ever produced. Architecture, graphic design, magazines, vehicles, music, fashion, animation—everything was touched by the sense that budgets were infinite and ambition should match. It’s no coincidence that this period overlaps with the golden age of Japanese game development, or that Fuji TV was handing late-night airtime to young experimentalists, or that someone thought a four-hour TV program about Western computer games was a good idea.
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[단독]주한미군 패트리엇 ‘오산기지’ 이동… 수송기도 배치
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